This is my primary write up for my hockey sim, basically my 15 ultimate goals that I may never reach, but I will definitely keep in mind as I work
- Stronger players come out of stronger countries
Canada will have strong players as long as they have strong leagues and a strong national team. Canada will therefore always have a chance of spawning a regened player. But…
- Countries shift as they build reputation
Bring Latvia to Olympic gold, more and more players in Latvia want to make it big, and should Japan eventually win Olympic gold, more players will spawn out of Japan. If Canada somehow and unfortunately falls, expect Canadian players to eventually start to slow down
- Chance for higher or lower Potential players in close regions
When players spawn, there is a strong chance of them spawning in the same country, or a close country (Canada and US, or Sweden and Finland) as a retiring player, but there is also a strong chance of them spawning in a top 5 country, a lesser chance of spawning in a top 10, etc. Stronger the team, the stronger their influence
- Teams Relocate as owners lose money, or for the chance to make more money. League may even re order divisions
If your market is weak, move to a stronger one. If your arena sucks, build a new one. If you just want to play in Canada, do so. If your board allows it that is.
- Affiliates change as relationships tense
If the parent team decides to steal all their affiliates young players right before playoffs and doesn’t play them, expect the child club to not want to renew their contract. Buy a new one if this happens, and move them to your market, own them so they don’t have a choice(if the board lets you)
- Completely change the league structure including divisions and start dates
Start in 1975 if you want to, just specify the year in the database. Want to start the playoffs in January? do it. Finals in march? do it. Draft before playoffs? Another draft in summer? do both. Want a 15 team division go up against a 3 team division in playoffs? set divisional playoffs. Want wild cards? set division A teams to go into the B bracket, or reseed the entire league
- Randomness in player attributes if wanted
Setting the ability value of a player should have guaranteed results but a player may have a harder slapshot in one game. Specify an attribute influence to a stat so their slapshot will always be stronger than their wrist shot. Or specify a hard value
- Intuition built into the editor, know what everything does and how everything is effected
See how stats increase as the ability value goes up. expect the ability to be capped if you set all the attributes hardcoded. If all attributes are hard-coded to 20, expect the ability to reflect that
- Real-time previews on team page colours, or player attribute progression (margin for obvious error)
Want to see how good a player could be at 15 versus 29? specify the preview age, randomness will be taken to account, as well as variations in career progression like weaker coaches, but a range should be seen. Be able to make a late bloomer, or an early peaker, just look at the preview to see. Also works with team colours, change the skin to see if it works on all of them, no need to load the game 4 times and sim 8 years just to test
- Lots of stats and a lot of variation between them
Attributes go up from 1-50,maybe more, to show the absolute difference between a 14 year old kid who will peak at 16 and an all star that will score 80 goals a season
- Money matters.
Team may have to fold, or relocate, and the board wont let you pay for that player you cant afford. Make a new jersey to stimulate merch sales, or spend more money on marketing, or dont do anything and let your board figure it out and jump ship at the end of the season for a richer team.
- Realistic scouting
All attributes have a margin for error based on player. No need to heavily scout star goalie, but extremely hard to gauge a 15 year olds potential
- Coach style and existing league has a huge affect on player style.
Stronger goalies out of Quebec because of the high calibre offence in the league, all dynamic if the league changes. Strong D players from Quebec could mean weaker goalies, or weaker players out of Florida because of the weak coaches
- Staff Structure
Play as a coach, or a scout, or a general manager, based on the market of team needs. Team needs a head coach but has a general manager, play just as the coach. Or let your head coach hire his own coaching staff, and let the head scout handle his team.
- Affiliations reflect real life or fantasy
Dependant affiliates allow you to manage both the Pros and the Minors, or assign a manager, all the way down to assistant coaches